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How to steer an AI story without breaking immersion

Updated

Steer an AI story from inside it first: have your character act, make something happen, or skip ahead with a line of narration. When that doesn’t work, a short out-of-character note in brackets usually does.

Stopping the story to give instructions works too, but it interrupts the scene.

Steering from inside the story

  1. Act instead of asking what to do. Have your character open the door, burn the map, or accuse the captain, and the story has to respond.
  2. Make something happen: a knock at the door, a messenger, a storm, a stranger who knows your name.
  3. Skip ahead with narration. “Three days later, the ship reaches the island” moves past anything you don’t want to play out.
  4. Point with details. Describe what your character notices, such as a fresh scratch on a lock or a letter under a book. AI characters tend to pick up details you introduce.
  5. Ask questions inside the story that point where you want to go: “Who would want the harbor master dead?”
  6. End your message with something to answer: a question, a choice, or an action that needs a reaction.

When to step outside the story

If steering from inside doesn’t work, add a short out-of-character (OOC) note. Put it in brackets or parentheses so it’s clearly separate from the story:

(OOC: let’s move toward the confrontation with the captain.)

Then carry on in character. One clear note is enough.

What doesn’t work well

In a long adventure, the choices you make while steering should stick. Lunelle AI characters remember events and choices across sessions. See long-term memory.